WASD MOVE · MOUSE / CURSOR-EDGE AIM · CLICK FIRE · R RELOAD · 1-4 WEAPONS · ESC PAUSE · SHIFT BULLET TIME (AUTO) · ` CLI
MATRIX ACCESS // COMMAND SHELL
SYSTEM // awaiting operator
BULLET TIME
CODE NOIR
third-person // 3D construct
WASDmove
MOUSEaim
CLICKfire
Rreload
1-4weapons
SHIFTbullet time (auto)
ESCpause
Walk the corridors of the stack and clear every program. When rounds close in, Bullet Time auto-engages —
the world slows, the hero side-steps the shot, and the screen bleeds cyan. Charge Focus by landing hits.